The engine is the referee
A clean-room rules engine arbitrates the whole game — priority, the stack, combat math, replacement effects. Nothing resolves wrong, nothing gets missed.
Rules-enforced tabletop card battles
A real rules engine referees your multiplayer card nights — every trigger seen, every response offered, every rule applied. No bookkeeping. No arguments. It always asks.
> booting table_
Seat 3's aura taxes the whole table.
Pay the 2?
// What it is
// Boot sequence
One player opens the app and hosts. The table gets a room code.
Everyone on the same network joins from their own device with the code.
The engine deals, tracks, prompts, and referees. You just play cards.
// Help menu
It’s the question you ask the table when your card taxes the opponents — and the trigger everyone forgets by turn six. This table never forgets. The name is the promise: every trigger seen, every payment asked.
No. Pay the 2 is an unofficial fan project. The rules engine is a clean-room implementation, and card data and imagery are served via Scryfall under their guidelines.
Four-player free-for-all battles first — the kitchen-table pod it was built for. Two-player modes are on the roadmap.
Tablets first (iPad and Android), phones, and desktop. A browser version is in development.
Free. Open-sourcing is planned — the GitHub button in the hero goes live when it lands.
No accounts, ever, for playing. Tables use private room codes.
// About
Pay the 2 is a solo-developer project by the maker of raggedydoc.com — built so game night needs four devices and zero rulebook debates.