Patch notes

What’s new
at the table.

Short notes for each release. Card coverage grows continuously — the engine only ever claims a card when every clause of its text is modeled, so “more cards” always means “more cards played correctly.”

0.9.0 Aug 4, 2026 current

  • Fixed the “?” card bug. In multiplayer games a card could permanently display as “?” for one player if a network hiccup dropped its data — boards now detect and self-heal any missing card automatically.
  • Revealed cards now show their full art for every player, not just a name.
  • Choosing a target now only ever offers legal choices — no more picks that get refused after your mana is already tapped, and counterspells can be aimed properly from the chooser.
  • Team-wide bonuses that scale with a count (per creature, per attachment, per commander cast) now compute live on every board.
  • Once-each-turn equipment abilities supported.
  • Bug fixes. Everyone at a table needs this version — players on an older build should refresh to update before joining.

0.8.9 Aug 4, 2026

  • Revealed cards are now visible to everyone. When a player reveals a card — a land to enter untapped, a forced reveal — every seat sees a reveal banner and a game-log line, on host and joined devices alike.
  • Equipment that can attach itself as a creature (reconfigure) now works fully — attach, unattach, and the not-a-creature-while-attached rule.
  • Pay-or-lose counterspells with variable costs now charge the right amount.
  • Computer players now correctly use lands and creatures that add mana for each of something — and can finally cast the big spells they enable.
  • Fixed a layout issue where phone boards could draw a notification banner over the turn ribbon.
  • Bug fixes.

0.8.8 Aug 4, 2026

  • Take back a mis-tap. As long as opponents haven’t seen anything and the game hasn’t moved, you can cancel out of prompts mid-decision — reveal-land questions, optional costs, sacrifice picks — and the play never happened.
  • Planeswalker abilities show their actual text in the picker instead of numbered options.
  • The next spell on the stack displays at full card size on desktop — readable without hovering.
  • Name your seats in pass-and-play (deck names by default, your display name on seat 0).
  • Fixed: equipment can no longer be attached to an opponent’s creature.
  • Bug fixes — including saved replays now capturing every live play.

0.8.7 Aug 4, 2026

  • Fixed a rare bug where a game could incorrectly end in a draw (or skip ahead as if a loop had happened) when no actual loop existed. Long games are now verified structurally before any loop ruling.
  • Stability improvements to the engine’s self-checking machinery.

0.8.6 Aug 3, 2026

  • Set your display name in Settings — your seat shows you, not your deck. Bots keep deck names.
  • Hand-count labels on every seat, bigger stack cards on desktop, and card previews that expand right where you’re hovering — loading sharper art by default.
  • The rules-dispute battlefield now shows damage numbers as they land.
  • Fixed: abilities that make you pick a target on a trigger (sacrifice-then-damage styles) now actually ask you.
  • Fixed a family of lands producing the wrong amount or colors of mana; more cards fully simulated; the layout-density setting is gone — the board scales to your window automatically.

0.8.5 Aug 3, 2026

  • +125 more cards fully simulated — including goad triggers, typed devour, kicker land-tutors, “can’t attack you” auras, artifacts that animate into creatures, and triggers gated on what you don’t control.
  • Attack triggers that target a defending player’s creature now use real targeting — hexproof and protection are respected.
  • Bug fixes and stability improvements.

0.8.4 Aug 2, 2026

  • Save a replay of a live game at any point from the menu — not just at game over.
  • When an action isn’t allowed, the game now tells you why and names the card involved.
  • Lands that reveal a card as they enter now offer the real choice.
  • Fixed two ways the AI opponent could get stuck “thinking” forever.
  • Landscape layout fixes across nine screens; expanded card coverage; bug fixes.

0.8.3 Aug 2, 2026

  • Fixed touch input being offset after rotating the device in the installed (home-screen) app.

0.8.0 Jul 30, 2026

  • The four-player table — play a full four-seat game against three bots in the browser, with four-seat mulligans, game-over handling, and replays.

Releases before 0.8.0 predate these notes.

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