Downloads
One build,
every screen.
Pay the 2 is a single codebase that runs everywhere — but not every platform is equally easy to get onto your device. Desktop, Android, and the browser you can just install or open. Apple gates how iPhone/iPad apps get installed, so those take a different path (below). It’s in private testing right now — friends and playtesters — so there’s no public download button yet. Here’s exactly where each platform stands.
Where each platform stands
Install and play — the easiest way in today. A capable desktop also makes a great host, since it runs the rules engine for the whole table.
Installs from a build file — a tablet in landscape is the first-class handheld experience, one thumb per side.
The whole app compiles to the browser (measured: card synthesis actually runs faster on the web than native). No install, just a link — on any device, including an iPad in Safari, which sidesteps Apple’s install gate entirely. This is how everyone gets in without a store.
A native iPad is the nicest way to play — but Apple only installs apps through its own channels, so there’s no download file. For now, open it in Safari (the web path above); a technical user can also build and sideload from source with Xcode. A proper TestFlight / App Store release comes later.
Why it’s on every platform
Pay the 2 is built with Flutter — one Dart codebase that compiles to iOS, Android, Windows, macOS, Linux, and the web. That’s a deliberate choice for a project designed to feel right on a tablet in your hands but built to reach everyone where they play — and, thanks to the web build, onto devices a store would otherwise gatekeep. No separate app per platform to build and keep in sync.
The deeper reason is the rules engine. It’s written as pure Dart with no UI dependency at all, so the exact same referee code runs three ways: headless (for the thousands of self-checking test games behind every release), inside the app on your device, and — soon — in a browser tab. The board you touch is drawn on a game-style canvas rather than stitched from platform widgets, which is what makes the fanned hand, drag-to-cast, and targeting arrows feel the same on a Mac and an iPad. One engine, one board, everywhere.
Support the project
Pay the 2 is a free, unofficial fan project built by one person. If you’d like to help it along, a Ko-fi goes a long way — and is genuinely appreciated.
♥ Support on Ko-fiPay the 2 is an unofficial, non-commercial fan project and is not affiliated with, endorsed, or sponsored by any game publisher. Card data and imagery are provided by Scryfall under their terms. Curious how a table works? See Hosting a game →